

There was something to appeal to almost every kind of learner, and several things which were clearly designed with universal accessibility in mind. There was also nice variety in the interactives some low-tech in amidst all the high-tech, some very simple and others quite complicated, some large-scale that made it easy for multiple people to see/interact together, and some that rewarded close individual attention. Most interactives were in sets of 2-4, so that each island had multiple opportunities for people to play, reducing waiting time and also making the overall density of the exhibit less overwhelming (“oh, these three are all the same, good, I can move on to the next thing”). I’ll cover interactives in depth next, but from the logistical standpoint they made some excellent choices.

MATH DESKTOP TOYS HYPERBOLOIDS MOVIE
It is initially a little hard to figure out, but once you hit the ‘process in the round’ area that shows you how often elements of a movie move back and forth between the steps (from character design to rendering to animation to sets back to character design and then to lighting, for example), it makes the forth-and-back of the exhibit ‘map’ less troublesome.

MATH DESKTOP TOYS HYPERBOLOIDS FREE
This is an exhibit that doesn’t really have an A-B-C flow given the amount of bouncing around one has to do to find a free monitor or interactive once it gets busy, that’s a good thing. I’m not a fan of the dark-hall design in general, so I was impressed at how not-dark this one was. Once inside, as dark as the walls are, it still feels lightsome, as there are big gorgeous graphics of Pixar concept art all over, life-size models of various familiar characters, and brightly lit interactive islands throughout. (I especially loved the office that looks like the fuselage of an old plane wreck in the jungle.) There’s a lot to like initially on entry: there are a fun set of facts to read if you’re stuck waiting in line, and the entry movie is cool as much for the behind-the-scenes peek at the Pixar offices as it is for the intro to the steps of the computer-graphic-animated-movie-design process. (Anybody know if someone’s done a crowd-pattern study on timed vs. I can never decide whether I love or hate timed-entry shows as I’m usually an early-bird, it’s nice to know that I’ll have a little time with lots of space and chances to play with the interactives before things get crowded, but I am not sure how much it helps with traffic once the exhibit gets busy later. We entered at 9:20, and this is when we were leaving.
